![]() We've spent a LOT of time and effort going back through every system in the game and optimizing the code to get rid of most of these "leaks". Eventually, the leak became so huge that it started to heavily affect the gameplay experience! Our engine was loading stuff that was no longer needed because it didn't know better. This is too complicated to explain in just one dev blog but to sum it up: Over the years we have accumulated several small mistakes in our programming that caused objects to "leak" from mission to mission. We can't wait to see what you think of the new Seven on the Friends & Family build! Your feedback will shape not only future changes to Seven, but also similar revamps to other characters (especially Jimmy, who was the first character we ever coded skills for in Legend, and as such his kit is feeling a bit underwhelming at the moment).įor almost 2 years now, as the project grew, we've experienced a very bad issue that plagued every Relic Hunters Legend player, regardless of their setup: Loading times becoming longer and longer as you play, leading to boring wait times and eventually requiring you to restart the game (or just crashing altogether). The changes don't stop there: All of the starting nodes on Seven's Skill Trees (The Paradox, The Constant, and The Savior) have been redesigned, with interesting new effects so that you can feel like a damage dealer, a tank, or a healer, respectively, right from the start of the game!Īnother major addition has been the introduction of the Overshields/Overarmor mechanic (we explain this right below), which replaces several nodes on Seven's trees related to Shields, Shield Recovery, and Damage Reduction. This allows for some cool new maneuvers and will also save you from falling down pits. We also added a new mechanic to Seven's Blink skill: Gain a Levitation buff for 1 second if your Blink ends in the air. You'll now have the ability to shoot your own time rays at enemies, replacing your equipped weapon.įor the build nerds out there, you'll be happy to know that the Ultimate area not only freezes enemies as it did before but now also marks them with Paradox Mark which is very important to enable many different builds to keep working when the Ultimate is on. The biggest change is Re:Aligment, which was a supporting ability that regenerated your Shields and is now a CC ability that freezes all nearby enemies.Īnother significant change (and much requested by our Founders!) was Seven's Ultimate skill. Our goal was to make Seven's kit more exciting with skills that feel more active and less reliant on late-game skill nodes and Legendary items to be fun to play with. One of the most important things we did was revamp Seven's active Skills and Skill Trees. Here’s what happened in the last 2 months: Hope you enjoy your time on this galaxy and see you around! *You can find details about the features in our previous Dev Blog updates here on Steam!* New game modes: Delve, Defense and Distraction, totalizing seven game modes for you to enjoy considering the previously available ones - Exploration, Payload, Skirmish and Scavenge.New feature: Factions (“Secret Market Rebels” and “Abapotim”).Revamped Seven's Skill Tree and active Skills.The first act of RHL history, with adjustments (and the brand-new ending!).What are the new features players will find in the Friends & Family update: If you are a Founder and Backer and want to have access to this Alpha build, go to our Discord Server, show proof of purchase of Relic Hunters Legend to one of the moderators to gain access to the founders-only channel. This test week will take place during the 1st to the 4th of November and our alpha players will be able to find many new features and changes in the game and we hope you enjoy this journey! We’ll be holding a Playtest Week for our new update that will be available to Kickstarter backers and Founders and will help us get feedback to improve Relic Hunters Legend.
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